Practical Algorithms for

3D Computer Graphics

Second Edition

by Stuart Ferguson

The Website for the Book

This is the web site accompanying the second edition of the book published by CRC Press Taylor and Francis group under the imprint of  A. K. Peters

This site accompanies the second edition of the book first published under the title Practical Algorithms for 3D Computer Graphics.

The site contains:

  • The code for the algorithms and shaders in chapters 10 and 11.

  • The code and build files for the OpenGL and OpenGLES example projects/programs/Apps in chapters 7 and 8.

  • Briefing notes and additional explanations about additional related topics

The example programs that accompany this book have been specifically constructed so that the can be used with as few external libraries as possible and using as simple coding constructs as possible. Hopefully this will make them more flexible and easier to follow, so most of them are written in C

The subject of 3D graphics has matured very significantly since the first edition of the book was written back in 2001, twelve years on, despite the many new algorithms and vast advances in hardware, the core algorithms are just as valid as they were back then, so that's where we will start - read on.

Site last updated 27 December 2013

 

 

 

Second Edition

Book Cover

First Edition

The first edition website, published in 2001 can still be accessed here....

book cover